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IEEE Transactions on Haptics

來源: 樹人論文網(wǎng) 瀏覽次數(shù):278次
創(chuàng)刊時間:2008
所屬分區(qū):3區(qū)
ISSN:1939-1412
影響因子:2.757
是否開源:No
年文章量:52
錄用比:容易
研究方向:工程技術(shù)
官網(wǎng)地址:https://www.ieee.org/membership-catalog/productdetail/showProductDetailPage.html?product=PER213-EAC&refProd
網(wǎng)友分享經(jīng)驗:>12周,或約稿

IEEE Transactions on Haptics雜志中文介紹

《觸覺交易》(TOH)是一本學(xué)術(shù)性的檔案期刊,它論述了通過觸摸來獲取信息和操作物體的科學(xué)、技術(shù)和應(yīng)用。與本期刊相關(guān)的觸覺交互包括人類、機器對物體的人工探索和操作的各個方面,以及在真實、虛擬、遠(yuǎn)程操作或網(wǎng)絡(luò)環(huán)境中進(jìn)行的兩者之間的交互。與本出版物有關(guān)的研究領(lǐng)域包括但不限于以下專題:人類觸覺和多感官的感知和行動、明確與人類觸覺有關(guān)的運動控制方面、通過被動或主動工具和機器進(jìn)行的觸覺相互作用,能夠在局部或遠(yuǎn)處感知、允許或創(chuàng)造觸覺互動的設(shè)備,觸覺渲染及其與虛擬現(xiàn)實中的圖形和聽覺渲染、算法、控件和觸覺設(shè)備的動態(tài)、用戶以及兩者之間的交互的聯(lián)系,人機的性能和安全,有觸覺反饋,在人機相互作用的背景下的觸覺,使用觸覺裝置和相互作用的系統(tǒng)和網(wǎng)絡(luò),包括多模式反饋,上述應(yīng)用,例如在教育、康復(fù)、醫(yī)學(xué)、計算機輔助設(shè)計等領(lǐng)域,技能培訓(xùn)、電腦游戲、驅(qū)動控制、模擬和可視化。

IEEE Transactions on Haptics雜志英文介紹

IEEE Transactions on Haptics (ToH) is a scholarly archival journal that addresses the science, technology, and applications associated with information acquisition and object manipulation through touch. Haptic interactions relevant to this journal include all aspects of manual exploration and manipulation of objects by humans, machines and interactions between the two, performed in real, virtual, teleoperated or networked environments. Research areas of relevance to this publication include, but are not limited to, the following topics: Human haptic and multi-sensory perception and action, Aspects of motor control that explicitly pertain to human haptics, Haptic interactions via passive or active tools and machines, Devices that sense, enable, or create haptic interactions locally or at a distance, Haptic rendering and its association with graphic and auditory rendering in virtual reality, Algorithms, controls, and dynamics of haptic devices, users, and interactions between the two, Human-machine performance and safety with haptic feedback, Haptics in the context of human-computer interactions, Systems and networks using haptic devices and interactions, including multi-modal feedback, Application of the above, for example in areas such as education, rehabilitation, medicine, computer-aided design, skills training, computer games, driver controls, simulation, and visualization.

IEEE Transactions on Haptics影響因子

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